Product Design

Rubik's Cube Gets First Full Redesign in 50 Years

Spin Master rebuilt the 3×3 cube's springs, tile shapes and grip texture in its first wholesale redesign in 50 years, cutting friction for fidget-era users.

  • AuthorTom Whitfield
  • ChannelProduct Design
  • Filed
  • Read3 min
The Rubik’s Cube just got its first major redesign in 50 years
The Rubik’s Cube just got its first major redesign in 50 yearsTelaneo / Wikimedia Commons · CC0
  • The Rubik's Cube received its first wholesale redesign in more than 50 years.
  • The toy has sold over 500 million units, making it the best-selling toy ever.
  • The cube can be arranged in more than 43 quintillion configurations.
  • Spin Master acquired Rubik's in 2021; #rubikscube drew 4.1 billion TikTok views in 2022.
  • A Minecraft partnership aimed at Gen Alpha is upcoming.

The Rubik's Cube has received its first wholesale redesign in more than 50 years, with Spin Master rebuilding the internal springs, reshaping every piece and retexturing the surface tiles of the 3×3 puzzle. The change targets a specific measurable outcome: a cube that spins freely even when its sides are out of alignment.

The original mechanism, beloved for decades, carried two well-known defects. Sharp internal corners and a compact form produced heavy friction on every turn, which meant the pieces needed near-perfect alignment before each subsequent spin. Tightly coiled springs inside made the whole construction rigid. Karen Harel, design lead at Spin Master, says the redesign's main goal was improving the tactile experience for an audience accustomed to fidget spinners and silicone bubble-wrap toys.

What exactly changed inside the cube?

Harel's team worked with manufacturers to test multiple spring strengths before landing on a coil that lets the cube flex slightly without coming apart. The team then reshaped each piece, rounding the edges so that only the outermost pieces keep their sharp corners. For speed cubers, the exterior tiles were mattified to cut light glare and give fingertips more grip.

The result, according to the company, is a cube that turns smoothly without alignment penalties and functions as a fidget object even for users with no intention of solving it. The launch is accompanied by a redesigned webpage containing an illustrated eight-step solving guide, a quiz that matches players to a personal "solve style," and a series of in-house YouTube videos explaining each style.

How big is the object being redesigned?

The numbers are difficult to overstate. The cube has sold more than 500 million units, making it the best-selling toy in history. In 2022, the hashtag #rubikscube accumulated 4.1 billion views on TikTok. The cube appeared in The Simpsons, two Spider-Man films, WALL-E and, this June, Disney's Toy Story 5. It holds a place in the Museum of Modern Art's collection and has been turned into a Google Doodle.

Ernö Rubik never intended to build a toy. In the mid-1970s, the Hungarian architect and design professor at the Budapest College of Applied Arts wanted a 3D object with movement on all axes, as an exercise for his students. After building a wooden prototype and coloring its sides, he realized he had created a puzzle.

George Scholey, associate brand manager at Spin Master and holder of multiple cube-related world records, including most cubes solved while running a marathon, notes the difficulty of that discovery. "It actually took him about a month to solve his first Rubik's Cube," Scholey says. "If you were to try and work out a Rubik's Cube on your own for your first-ever solve, it isn't that easy."

The puzzle can be arranged into more than 43 quintillion formations. Scholey frames that variety as a design asset: "The fundamentals of the Rubik's Cube can teach you so much—it's not just about a party trick. This is about learning how to solve something, learning how to push through something."

What does this change for the brand?

Spin Master acquired Rubik's in 2021 and has since positioned it as an analog, screen-free brand for problem-solving skills. The portfolio now extends the cube's core mechanic into Rubik's Rush, a multiplayer game, and Rubik's Race, a board game. An upcoming partnership with Minecraft targets Gen Alpha.

Scholey states the ambition directly: "This is the epitome of Rubik's—the movement toward becoming not just a 3×3 cube brand, but the most culturally relevant problem-solving brand that exists. Just as Lego is to building, Rubik's is to solving." The redesigned cube now carries that strategy, pairing the brand's recognizable silhouette with a mechanism engineered for how users actually handle objects today.

Source: fastcompany.com

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Tom Whitfield

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Correspondent covering companies, deals and strategy in Product and interaction design, design systems at Interface Wire.

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